Post by The Librarian on Jul 9, 2016 14:12:10 GMT -7
Technology covers a very broad category. Everything from a knife to a gun, from clothing to cars is technology. For the purpose of this section technology will mostly be items such as Guns and those things considered more high-tech.
When dealing with technology, the first question to ask yourself is what the function of the tech is.
Guns fire bullets, binoculars magnify things, cars drive, etc. Those are the basic functions. It has been stated that at a significantly advanced level, technology and magic become indistinguishable.
Technology can be designed to fit any function conceivable, from defense to attack to transportation.
The following example is the Spartan armor from Halo.
Example of a fight with some tech in it: Berrikar Vs. Dune
When dealing with technology, the first question to ask yourself is what the function of the tech is.
Guns fire bullets, binoculars magnify things, cars drive, etc. Those are the basic functions. It has been stated that at a significantly advanced level, technology and magic become indistinguishable.
Technology can be designed to fit any function conceivable, from defense to attack to transportation.
The following example is the Spartan armor from Halo.
MJOLNIR Mark V Armor
The MJOLNIR Mark V Armor is the brainchild of Dr. Catherine Halsey. The SPARTAN-II Project was started because no normal human could wear the armor without injuring himself. Human soldiers have used performance-enhancing equipment for hundreds of years, and the MJOLNIR battle suit represents the current pinnacle of military technology.
As a product of the SPARTAN-II program where the Spartans were bio-engineered and technologically enhanced for better reflexes, eyesight, and coordination, the addition of the MJOLNIR armor makes the wearer nearly invincible. The battle suit utilizes a neural interface implanted in the brain. Movements and weapons are controlled at the speed of thought. The battle suit also contains a layer of crystal that forms a network capable of supporting ship-grade AI so the soldier can overpower alien computer systems if necessary.
The suit shell is comprised of many layers of strong alloy and a refractive coating to disperse energy weapon hits. Internally, the suit regulates temperature and can reactively change in density as necessary.
Early versions of MJOLNIR were simple, bulky exoskeletons. The armor was impractical for combat, as it needed a power source too large to contain autonomously. The suit required a large cable to run between it and the generator, which hindered movement.
The next iterations of the design incorporated a much more slimmed-down profile, but still required a direct link to a fusion reactor for power. However the design was beginning to show promise.
The next few prototypes began to incorporate a power transmission-reciever so that power could be transmitted to it much like the Orbital Defense Platforms in orbit of major UNSC colonies. This design was quickly rejected for two reasons. The main reason being that the armor still had a limited operational range, as the power generator could not be move easily. The second reason was that if the generator was destroyed somehow, the users would become trapped in worthless, metal shells.
Finally, ONI and Dr. Halsey designed a viable armor chassis that was autonomously powered. It contained an individual fusion reactor, one of the smallest ever built.
However, there were still set backs. Upon testing, the armor was so powerful that the test subjects nearly killed themselves. The marines who had volunteered to test the armor were not capable of withstanding the bodily stress. The suit stimulated nerves and muscles in ways that were impossible for a normal human body, breaking bones and pulverizing organs.
The only way around this problem was to alter the user, not the armor. The SPARTAN-II soldiers were required to undergo extensive enhancements if they were to ever use the armor. Enhancements for nerve conduction, bone strength, and muscle growth were all required by the armor to work properly without killing the wearer.
By the Mark V, the armor was perfected with the top technology in the UNSC arsenal, as well as experimental energy shielding derived from captured Covenant technology. The armor continues to evolve as new technologies are developed, and existing ones are enhanced.
The MJOLNIR Mark V Armor is the brainchild of Dr. Catherine Halsey. The SPARTAN-II Project was started because no normal human could wear the armor without injuring himself. Human soldiers have used performance-enhancing equipment for hundreds of years, and the MJOLNIR battle suit represents the current pinnacle of military technology.
As a product of the SPARTAN-II program where the Spartans were bio-engineered and technologically enhanced for better reflexes, eyesight, and coordination, the addition of the MJOLNIR armor makes the wearer nearly invincible. The battle suit utilizes a neural interface implanted in the brain. Movements and weapons are controlled at the speed of thought. The battle suit also contains a layer of crystal that forms a network capable of supporting ship-grade AI so the soldier can overpower alien computer systems if necessary.
The suit shell is comprised of many layers of strong alloy and a refractive coating to disperse energy weapon hits. Internally, the suit regulates temperature and can reactively change in density as necessary.
Early versions of MJOLNIR were simple, bulky exoskeletons. The armor was impractical for combat, as it needed a power source too large to contain autonomously. The suit required a large cable to run between it and the generator, which hindered movement.
The next iterations of the design incorporated a much more slimmed-down profile, but still required a direct link to a fusion reactor for power. However the design was beginning to show promise.
The next few prototypes began to incorporate a power transmission-reciever so that power could be transmitted to it much like the Orbital Defense Platforms in orbit of major UNSC colonies. This design was quickly rejected for two reasons. The main reason being that the armor still had a limited operational range, as the power generator could not be move easily. The second reason was that if the generator was destroyed somehow, the users would become trapped in worthless, metal shells.
Finally, ONI and Dr. Halsey designed a viable armor chassis that was autonomously powered. It contained an individual fusion reactor, one of the smallest ever built.
However, there were still set backs. Upon testing, the armor was so powerful that the test subjects nearly killed themselves. The marines who had volunteered to test the armor were not capable of withstanding the bodily stress. The suit stimulated nerves and muscles in ways that were impossible for a normal human body, breaking bones and pulverizing organs.
The only way around this problem was to alter the user, not the armor. The SPARTAN-II soldiers were required to undergo extensive enhancements if they were to ever use the armor. Enhancements for nerve conduction, bone strength, and muscle growth were all required by the armor to work properly without killing the wearer.
By the Mark V, the armor was perfected with the top technology in the UNSC arsenal, as well as experimental energy shielding derived from captured Covenant technology. The armor continues to evolve as new technologies are developed, and existing ones are enhanced.
Example of a fight with some tech in it: Berrikar Vs. Dune