Post by Karaeless on Jul 9, 2016 14:30:15 GMT -7
Found this here
Basic T1
This was written for those that have a basic understanding of RP terms, for simplicity, specific terms will be italicized so that one may scroll to the bottom and review the meaning. * will be put next to rules that are not explained in the paragraph it first appears in.
What are the Ts?
Whatever number it is, it is a form of role-playing. Each style (T1, T2, etc) has it’s own set of characteristics and rules that are generally strict unless there is a form of freestyle going on. Different areas of Chat often called Realms (ex: Ayenee, Eden, Nerima) have regional styles. Ayenee (Entertainment and Arts) is traditionally T1, while Eden (Games) can either be T1 or T2, depending on the label of the room name.
What is T1?
T1 is a type of fighting style generally used by people in chat. These people are generally the more serious RPers. Average time to learn T1 can take any where from two weeks to two months, depending on the time spent learning and perfecting the form. It is based off the idea that the paragraphs you use should appear to come out of a book using detailed descriptions so that the people watching can ‘see’ what is happening in chat to make Role Playing a more enjoyable experience.
What is T2?
T2 is another type of style created shortly after T1 became the wide-used fighting style of Ayenee shortly after the creation of the ‘Games’ section in chat around four or five years ago. T2 was created by people who felt T1 was too long and took too much time to use. It consists of a seven word post followed by a 10 word post and another 7 word post. To block, one must post before the last sequence of 7 word posting. It is based more so on speed instead of quality and skill as a writer.
Basics of T1
T1 has different branches to itself. There is T1 fighting or Turn Based RP, which is generally fighting or serious and strict RP only. You can die in T1 fighting on a permanent basis, unless the particular RP you are in has a way to revive the dead (Ex: Dragon Ball Z). Spars is a less deadly form of T1 fighting that are usually conducted without the law of *IC motive and do not necessarily always result in death depending on the pre-spar agreement between the participants.
Often times, quality is looked at to determine the outcome of the particular attack or move. Successful blocks must be at least half-value of the attack (a two paragraph attack must be blocked by at least a one paragraph block or dodge) and must successfully convey what happened to the characters. It has to be realistic within the guidelines of the RP. So no walking through walks unless you can justify how you did it. You also cannot auto.
T1 Story or Paragraph role-playing as it is called is more flexible to the needs/demands depending on the group. One Liners are acceptable if the group that is RPing decides so. T1 Story still loosely adheres to the basic style in the way that one cannot auto or use godly attacks unless there is a group consensus.
Entering
To partake in T1 RP, the first thing you should do is step IC since when you enter a room (unless you are re-entering due to being dropped or disconnected, having already been in the room before) you are automatically OOC. Once IC, you perform (unless it is agreed upon before hand) your character ‘enters’ the scene. Where your character is at, why he is there, what he looks like and what he intends to do. You may also mention who you are with if you are RPing in a group. A entrance paragraph will generally have these themes:
Scenery
Character Appearances and Some Past History
IC Motive
Mention of Location
The order for entrance is flexible and differs from person to person. It is not okay however to cut and paste entrances to use over and over again because it does not accurately convey anything about the character except general appearances and is generally cheating. The goal of T1 is to use creativity to add new ideas and flourish to the Role Play. It is also generally frowned upon to sit there and type up your character’s entire history right as you enter because then everyone will know about your character right there and then, though OOCly, it can be at your disadvantage.
Here is an example of an entrance:
Saiyajin_Alex: enters the arena from the right, her hard boots making little noise as she gracefully steps up the marble stairs to the top of Cell’s white stage. The sun is raging hot, causing sweat to pour freely from the Saiyajin warrior’s face. She reaches up with a sleeveless tanned arm to wipe the sweat and stand at the other end of the court, smirking at Cell with a mischievous glint to her hard piercingly intense blue eyes. Her blue fighting gi ruffles in the wind and presses against her slim body as she takes a fighting position to face Cell, the scourge of the Universe. Her goal; to protect Earth at any means necessary, including killing him.
If you are entering a place which most people would recognize from watching the particular Anime a RP is from, you don’t always have to fully explain the scene. Instead, you might want to describe whether conditions or anything that might affect the fight.
Fighting a.k.a. Turn Based RP
Once you have entered, the person with the ‘first post’ (The person to go first) begins their post. Cutting and pasting is only acceptable if one runs out of room on the window, or if CheetaChat gives you a Maximum post warning and you must go back and edit your paragraph. One can type it onto a .txt document and post it into the window, assuming one is typing the material on the spot and is merely using the .txt window to separate the chat window to avoid confusion.
The first post should include IC Motive if it was not mentioned in the Entering of the character. It should mention any relevant scenery or objects that the character might use in the fight unless they know they plan to later and it is obvious to the other person. Since you cannot auto, you must either perform no action, prepare to perform an action or perform an action AT the opponent. To perform an action at a person is to describe what your character is doing up to the point of contact. This allows the other character to attempt a dodge, counter or block.
A dodge or block must be AT LEAST half the post value of the attack, including the preparations for the attack which may have started several rounds ago. A counter must have an dodge/block for at least half AND then preparatory and attack in one turn. Once both characters have finished a bout of posting, a round is completed.
For example, two fighters, Alex and Goel are exchanging blows. Alex throws a punch at Goel below and Goel dodges the attack. This is a pretty good example of a attack without any preparatory steps taken such as complex attacks, Ki attacks or Transformations.
Saiyajin_Alex: Pulls her arm back behind her, the muscles in her shoulder tensing. Releasing the muscles, her arm shoots forward towards Goel, her weight adding force behind the blow aiming for Goel’s face, closing the space between her fist and Goel’s jaw in a few seconds, poised to strike. <end>
Saiyajin_Goel: takes a quick step back, moving his head to the side allowing the fist to rush past the side of his head, barely missing. Applying weight to his left boot, Goel catches himself and rebalances. <end>
As you can see, Goel’s dodge was at least half the value of Alex’s attack. Both can read the two posts and agree that the move makes sense, therefore it is legal and Alex must post another attack. If Goel wishes to attack, he would have had to counter, shifting the attack-dodge, attack-dodge pattern to attack-counter-attack, dodge-attack to Goel’s favor.
When your post is more than one post long, you add a <c> after the end of it to indicate a continuation, which is what the <c> is short for. When you reach the very end of your post, either leave it blank or add a <end> to abate confusion as to where a post is over.
Someone is struck when 1) the person being struck at agrees with the attack and ‘takes’ it, 2) fails to create a legal dodge, block or counter or 3) ignores the person, leaves the room while IC and fails to return without some way (not counting chat/computer difficulties) alerting the relevant parties of the situation.
Posts are voided if the poster cannot explain the reasoning behind his post or the motive. People (unless it is a spar) cannot attack or kill someone ICly without reason. This is necessary to prevent people that roam the realms to kill people that are weaker than they are. Posts also voided if:
Contain autos that are not acceptable to the person receiving the auto.
Are too small for a legal dodge (round up to the nearest line).
The move cannot be proven to the other person and any witnesses that may be present or makes no sense at all.
Is something that is physically impossible for the character to perform (such as characters from animes having powers they do not normally possess. Ex: Saiyajins from Dragon Ball Z having psychic abilities. If characters do have abnormal abilities, they must justify how they have gained these abilities. By justify, I do not mean 'someone trained me to').
Are made by someone not involved in the RP that are merely there to cause trouble if it is in a T1 story like setting.
Basic T1
This was written for those that have a basic understanding of RP terms, for simplicity, specific terms will be italicized so that one may scroll to the bottom and review the meaning. * will be put next to rules that are not explained in the paragraph it first appears in.
What are the Ts?
Whatever number it is, it is a form of role-playing. Each style (T1, T2, etc) has it’s own set of characteristics and rules that are generally strict unless there is a form of freestyle going on. Different areas of Chat often called Realms (ex: Ayenee, Eden, Nerima) have regional styles. Ayenee (Entertainment and Arts) is traditionally T1, while Eden (Games) can either be T1 or T2, depending on the label of the room name.
What is T1?
T1 is a type of fighting style generally used by people in chat. These people are generally the more serious RPers. Average time to learn T1 can take any where from two weeks to two months, depending on the time spent learning and perfecting the form. It is based off the idea that the paragraphs you use should appear to come out of a book using detailed descriptions so that the people watching can ‘see’ what is happening in chat to make Role Playing a more enjoyable experience.
What is T2?
T2 is another type of style created shortly after T1 became the wide-used fighting style of Ayenee shortly after the creation of the ‘Games’ section in chat around four or five years ago. T2 was created by people who felt T1 was too long and took too much time to use. It consists of a seven word post followed by a 10 word post and another 7 word post. To block, one must post before the last sequence of 7 word posting. It is based more so on speed instead of quality and skill as a writer.
Basics of T1
T1 has different branches to itself. There is T1 fighting or Turn Based RP, which is generally fighting or serious and strict RP only. You can die in T1 fighting on a permanent basis, unless the particular RP you are in has a way to revive the dead (Ex: Dragon Ball Z). Spars is a less deadly form of T1 fighting that are usually conducted without the law of *IC motive and do not necessarily always result in death depending on the pre-spar agreement between the participants.
Often times, quality is looked at to determine the outcome of the particular attack or move. Successful blocks must be at least half-value of the attack (a two paragraph attack must be blocked by at least a one paragraph block or dodge) and must successfully convey what happened to the characters. It has to be realistic within the guidelines of the RP. So no walking through walks unless you can justify how you did it. You also cannot auto.
T1 Story or Paragraph role-playing as it is called is more flexible to the needs/demands depending on the group. One Liners are acceptable if the group that is RPing decides so. T1 Story still loosely adheres to the basic style in the way that one cannot auto or use godly attacks unless there is a group consensus.
Entering
To partake in T1 RP, the first thing you should do is step IC since when you enter a room (unless you are re-entering due to being dropped or disconnected, having already been in the room before) you are automatically OOC. Once IC, you perform (unless it is agreed upon before hand) your character ‘enters’ the scene. Where your character is at, why he is there, what he looks like and what he intends to do. You may also mention who you are with if you are RPing in a group. A entrance paragraph will generally have these themes:
Scenery
Character Appearances and Some Past History
IC Motive
Mention of Location
The order for entrance is flexible and differs from person to person. It is not okay however to cut and paste entrances to use over and over again because it does not accurately convey anything about the character except general appearances and is generally cheating. The goal of T1 is to use creativity to add new ideas and flourish to the Role Play. It is also generally frowned upon to sit there and type up your character’s entire history right as you enter because then everyone will know about your character right there and then, though OOCly, it can be at your disadvantage.
Here is an example of an entrance:
Saiyajin_Alex: enters the arena from the right, her hard boots making little noise as she gracefully steps up the marble stairs to the top of Cell’s white stage. The sun is raging hot, causing sweat to pour freely from the Saiyajin warrior’s face. She reaches up with a sleeveless tanned arm to wipe the sweat and stand at the other end of the court, smirking at Cell with a mischievous glint to her hard piercingly intense blue eyes. Her blue fighting gi ruffles in the wind and presses against her slim body as she takes a fighting position to face Cell, the scourge of the Universe. Her goal; to protect Earth at any means necessary, including killing him.
If you are entering a place which most people would recognize from watching the particular Anime a RP is from, you don’t always have to fully explain the scene. Instead, you might want to describe whether conditions or anything that might affect the fight.
Fighting a.k.a. Turn Based RP
Once you have entered, the person with the ‘first post’ (The person to go first) begins their post. Cutting and pasting is only acceptable if one runs out of room on the window, or if CheetaChat gives you a Maximum post warning and you must go back and edit your paragraph. One can type it onto a .txt document and post it into the window, assuming one is typing the material on the spot and is merely using the .txt window to separate the chat window to avoid confusion.
The first post should include IC Motive if it was not mentioned in the Entering of the character. It should mention any relevant scenery or objects that the character might use in the fight unless they know they plan to later and it is obvious to the other person. Since you cannot auto, you must either perform no action, prepare to perform an action or perform an action AT the opponent. To perform an action at a person is to describe what your character is doing up to the point of contact. This allows the other character to attempt a dodge, counter or block.
A dodge or block must be AT LEAST half the post value of the attack, including the preparations for the attack which may have started several rounds ago. A counter must have an dodge/block for at least half AND then preparatory and attack in one turn. Once both characters have finished a bout of posting, a round is completed.
For example, two fighters, Alex and Goel are exchanging blows. Alex throws a punch at Goel below and Goel dodges the attack. This is a pretty good example of a attack without any preparatory steps taken such as complex attacks, Ki attacks or Transformations.
Saiyajin_Alex: Pulls her arm back behind her, the muscles in her shoulder tensing. Releasing the muscles, her arm shoots forward towards Goel, her weight adding force behind the blow aiming for Goel’s face, closing the space between her fist and Goel’s jaw in a few seconds, poised to strike. <end>
Saiyajin_Goel: takes a quick step back, moving his head to the side allowing the fist to rush past the side of his head, barely missing. Applying weight to his left boot, Goel catches himself and rebalances. <end>
As you can see, Goel’s dodge was at least half the value of Alex’s attack. Both can read the two posts and agree that the move makes sense, therefore it is legal and Alex must post another attack. If Goel wishes to attack, he would have had to counter, shifting the attack-dodge, attack-dodge pattern to attack-counter-attack, dodge-attack to Goel’s favor.
When your post is more than one post long, you add a <c> after the end of it to indicate a continuation, which is what the <c> is short for. When you reach the very end of your post, either leave it blank or add a <end> to abate confusion as to where a post is over.
Someone is struck when 1) the person being struck at agrees with the attack and ‘takes’ it, 2) fails to create a legal dodge, block or counter or 3) ignores the person, leaves the room while IC and fails to return without some way (not counting chat/computer difficulties) alerting the relevant parties of the situation.
Posts are voided if the poster cannot explain the reasoning behind his post or the motive. People (unless it is a spar) cannot attack or kill someone ICly without reason. This is necessary to prevent people that roam the realms to kill people that are weaker than they are. Posts also voided if:
Contain autos that are not acceptable to the person receiving the auto.
Are too small for a legal dodge (round up to the nearest line).
The move cannot be proven to the other person and any witnesses that may be present or makes no sense at all.
Is something that is physically impossible for the character to perform (such as characters from animes having powers they do not normally possess. Ex: Saiyajins from Dragon Ball Z having psychic abilities. If characters do have abnormal abilities, they must justify how they have gained these abilities. By justify, I do not mean 'someone trained me to').
Are made by someone not involved in the RP that are merely there to cause trouble if it is in a T1 story like setting.