Post by The Librarian on May 22, 2008 18:42:55 GMT -7
Melee Combat 1: Hand to Hand by: Siege{Chaos}
Unlike most of the other types of combat in RP, melee is something that we can actually do in real life. That said, many people still don't seem to understand how exactly it works.
The first rule of Melee combat is to use what you know. I have personal experience with Wrestling, Karate, Boxing, and Taekwando. All of these give me sources of personal knowledge to draw from when I'm thinking of how my characters fight.
Don't just look at combat styles though. I also have experience with Gymnastics and Yoga, these help me imagine how my characters are moving during the fight.
If you don't have personal experience with fighting styles, the next best things is to watch them. Watch Ultimate Fighting, watch action movies, watch people in the alleyways if you can get away with it. The bottom line here is that if you do not have personal fighting experience to draw from, flood your mind with images of other fighters so that you can mimic their movements and techniques in your words.
The second rule of melee is to know what your character is capable of. Here once again, the first place to start is to draw from personal experience. You know better than anyone else what you are physically capable of doing. In the same fashion, you know better than anyone else what your character is physically capable of doing.
If you are playing a human, then their capabilities should be close to yours and those of the people you know. If you are playing anything but a human then you need to learn to use your powers of observation along with your imagination.
First example here is all the people playing wolf packs. Hopefully they have spent a lot of time watching shows on wolves and other pack animals, and most if not all of them have a dog that they can draw inspiration from.
Now what about creatures not in existence? Of course the easiest thing to do is draw inspiration from movies, comics, books, and anything else that portrays a character like the one you have in mind. If you look hard though, you can find real life examples that can be applied. If your character has wings and uses them a lot, examine the way birds hunt and dive, watch how insects move and seem to hover. If your character has talons or claws, watch your house cat for some good examples.
It is a good idea to have your characters physical capabilities planned out as much as possible before ever engaging in a melee fight with them. The more you know about how their body works, the more you can sit back and let the knowledge already stored in your head do the fighting for you.
Rule number three of melee is always keep an eye on your fight. Since these fights consist of words on a computer, the eye is figurative. The meaning behind this is that if you can see in your mind's eye exactly what is going on in the fight, then you can figure out how to react to it. Watch any of my fights, instead of posts such as
“he swings his sword at the guy”
I will try to put in something like.
“Bringing the sword across from his right side, he aims to slice the guy across the chest from his left shoulder the the bottom of his ribs on his right side.”
As the saying goes, "The Devil is in the details". Now that I have described what is going on, you can see it much clearer in your mind and as such can imagine exactly how your character would react to it. What if your character's left arm was immobile? In the first post you might still have gotten away with putting that you raised your own blade in the path of the swing, but in the second post you have to compensate for the fact that the swing is coming from an all but unprotected front.
Final Words:
That should be enough rules for the moment, I'll leave you with a few final words.
I don't remember who said it, I think someone on this forum actually, but they said that they like brute force over finesse when it comes to melee. That is the way their mind works, that is the way they will fight best.
If you can't imagine yourself as the big tough guy, don't fight as the big tough guy.
If you can't see yourself as the person who can waltz through a fight without getting touched, don't play the fast guy.
Both options have their merits. Most people are in the middle, but the point is play to your strengths and minimize your weaknesses.
Unlike most of the other types of combat in RP, melee is something that we can actually do in real life. That said, many people still don't seem to understand how exactly it works.
The first rule of Melee combat is to use what you know. I have personal experience with Wrestling, Karate, Boxing, and Taekwando. All of these give me sources of personal knowledge to draw from when I'm thinking of how my characters fight.
Don't just look at combat styles though. I also have experience with Gymnastics and Yoga, these help me imagine how my characters are moving during the fight.
If you don't have personal experience with fighting styles, the next best things is to watch them. Watch Ultimate Fighting, watch action movies, watch people in the alleyways if you can get away with it. The bottom line here is that if you do not have personal fighting experience to draw from, flood your mind with images of other fighters so that you can mimic their movements and techniques in your words.
The second rule of melee is to know what your character is capable of. Here once again, the first place to start is to draw from personal experience. You know better than anyone else what you are physically capable of doing. In the same fashion, you know better than anyone else what your character is physically capable of doing.
If you are playing a human, then their capabilities should be close to yours and those of the people you know. If you are playing anything but a human then you need to learn to use your powers of observation along with your imagination.
First example here is all the people playing wolf packs. Hopefully they have spent a lot of time watching shows on wolves and other pack animals, and most if not all of them have a dog that they can draw inspiration from.
Now what about creatures not in existence? Of course the easiest thing to do is draw inspiration from movies, comics, books, and anything else that portrays a character like the one you have in mind. If you look hard though, you can find real life examples that can be applied. If your character has wings and uses them a lot, examine the way birds hunt and dive, watch how insects move and seem to hover. If your character has talons or claws, watch your house cat for some good examples.
It is a good idea to have your characters physical capabilities planned out as much as possible before ever engaging in a melee fight with them. The more you know about how their body works, the more you can sit back and let the knowledge already stored in your head do the fighting for you.
Rule number three of melee is always keep an eye on your fight. Since these fights consist of words on a computer, the eye is figurative. The meaning behind this is that if you can see in your mind's eye exactly what is going on in the fight, then you can figure out how to react to it. Watch any of my fights, instead of posts such as
“he swings his sword at the guy”
I will try to put in something like.
“Bringing the sword across from his right side, he aims to slice the guy across the chest from his left shoulder the the bottom of his ribs on his right side.”
As the saying goes, "The Devil is in the details". Now that I have described what is going on, you can see it much clearer in your mind and as such can imagine exactly how your character would react to it. What if your character's left arm was immobile? In the first post you might still have gotten away with putting that you raised your own blade in the path of the swing, but in the second post you have to compensate for the fact that the swing is coming from an all but unprotected front.
Final Words:
That should be enough rules for the moment, I'll leave you with a few final words.
I don't remember who said it, I think someone on this forum actually, but they said that they like brute force over finesse when it comes to melee. That is the way their mind works, that is the way they will fight best.
If you can't imagine yourself as the big tough guy, don't fight as the big tough guy.
If you can't see yourself as the person who can waltz through a fight without getting touched, don't play the fast guy.
Both options have their merits. Most people are in the middle, but the point is play to your strengths and minimize your weaknesses.